michelle fernando
michelle fernando
3d artist
Pflugerville, United States

Driven quick learner with excellent verbal & written communication skills. Always willing to share, help out and learn new techniques. Can multi-task, deliver fast quality results that require attention to detail, patience, and organization. Able to work alone or within a group soundly under pressure, with or without supervision.

Resume PDF

Skills

3D ModelingTexturingUV Mapping3d artmock up

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Experience

  • March 2022 - Present
    3D Artist at Interplay Learning
    remote, US

    - Create quality mobile-ready models & environments with realistic textures using PBR

    - publish 3D environments in Unity with baked lights & colliders

    - Model hero and prop assets.

    - Help write up prop requests

    -Use the high poly-low poly bake method to achieve optimization

  • June 2021 - February 2022
    3D Artist Contractor at Interplay Learning
    Remote

    -Model and texture hard surface models for skilled trades training

    -optimize models to run in mobile and VR

    -make low and high polygon models for baking

  • November 2018 - June 2021
    3D Artist at Integration Innovation, Inc. (i3)
    huntsville, United States of America

    - Design photo-realistic models for high-end immersive real-time interactive 3D training

    - Texture, light, rig, and animate 3D models for interactive mobile, web and desktop trainers, serious games, and simulations

    - Work directly with supervisors, designers, and engineers

    - Interpret technical information and conceptual ideas

  • December 2016 - October 2018
    Interactive 3D Modeler/Developer at Cedar Band Corporation
    huntsville, United States of America

    - create, texture & optimize low/medium polygon 3D models for military training

    - C# code, develop, and assemble game builds in Unity for WebGL and mobile use

    - adapt and research to meet storyboard needs and quality results within a deadline

    - communicate with on site and off site members using GitHub and Slack

  • July 2015 - November 2016
    3D Designer at WhiteClouds
    ogden, United States of America

    • Meet tight deadlines, create & modify architectural landscape or mechanical models in Maya to be 3D Printable.

    • Modify 3d scans and interpret blueprints with help from fellow designers and supporting team.

    • Texture, UV map, clean up, hollow, and measure thickness of models.

    • Adhere to the client’s design requests while ensuring structural integrity.