Driven quick learner with excellent verbal & written communication skills. Always willing to share, help out and learn new techniques. Can multi-task, deliver fast quality results that require attention to detail, patience, and organization. Able to work alone or within a group soundly under pressure, with or without supervision.
- Create quality mobile-ready models & environments with realistic textures using PBR
- publish 3D environments in Unity with baked lights & colliders
- Model hero and prop assets.
- Help write up prop requests
-Use the high poly-low poly bake method to achieve optimization
-Model and texture hard surface models for skilled trades training
-optimize models to run in mobile and VR
-make low and high polygon models for baking
- Design photo-realistic models for high-end immersive real-time interactive 3D training
- Texture, light, rig, and animate 3D models for interactive mobile, web and desktop trainers, serious games, and simulations
- Work directly with supervisors, designers, and engineers
- Interpret technical information and conceptual ideas
- create, texture & optimize low/medium polygon 3D models for military training
- C# code, develop, and assemble game builds in Unity for WebGL and mobile use
- adapt and research to meet storyboard needs and quality results within a deadline
- communicate with on site and off site members using GitHub and Slack
• Meet tight deadlines, create & modify architectural landscape or mechanical models in Maya to be 3D Printable.
• Modify 3d scans and interpret blueprints with help from fellow designers and supporting team.
• Texture, UV map, clean up, hollow, and measure thickness of models.
• Adhere to the client’s design requests while ensuring structural integrity.